QuickTime 4 API Documentation

3D Graphics Programming with QuickDraw 3D 1.5.4

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QuickDraw 3D RAVE Reference

This section describes the constants, data structures, and routines provided by QuickDraw 3D RAVE. It also describes the functions you must define in order to write a drawing engine.

The application programming interfaces of QuickDraw 3D RAVE follow these simple naming conventions:

Constants

Data Structures

QuickDraw 3D RAVE Routines

Application-Defined Routines


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